When running a compact defense, I recommend the following troops inside the city: Warriors are popular near the beginning of the server, and then the trend changes to swordsmen. You do not want to lose AT’s using a compact defense, always be building them if you lose a few.Ī compact defense uses layered troops to protect the archers inside the city. 17000 AT’s and 450 Rolling Logs are a recommended wall setup. You want all AT’s and perhaps a few rolling logs. Walls on a compact defense include no range (no traps and abatis). Remember, you can always close gates to waves you dont want to fight against. Depending on the mech wave sent, you could lose anywhere from 50k-200k archers. Make sure you have these walls finishing AFTER the mech wave hits. Immediately after you pull the walls, (leave AT’s) you want to rebuild 2 abatis then 1 at a time. This is the only time you want to delete your 5k walls. What you want to do, is pull your traps and abatis, getting rid of all of them. You will take losses on these mech waves, however, hopefully by then you will be able to have more troops in your city. Later on into a server, players might send a mech wave at your city. Rebuild 10 or so abatis, then reopen gates. You dont need to lose your archers to a cav smack. When you abatis reaches 1, close gates and get your abatis back up. Be checking your incoming waves, looking for a smack. Build abatis 1 at a time, and keep an eye on the little box on the right. If you do happen to lose you layers and a player is trying to run down your abatis to cav smack you, you want to use the little box on the right that displays your walls. The archers will simply smack on your layers and kill very little. To defend properly, with little losses, recall your layering troops. This wave only works properly when you have very little to no layers in your city and will kill about 50k arch a wave. The other wave that I have found used frequently is the 99k arch 1k cav wave. This allows you to recall these troops at a seconds notice and have them in your city to defend with. When you send your troops out, ALWAYS camp time them. To defend against these clearing waves, you simply pull all but 10 of your layers out of your city and defend with naked archers. The first being clearing waves: trying to clear out all your layers so that a player can smack your arch heavy defense out with cavalry. There are several basic waves that I have found used most frequently on recent servers. Now, defending with the 5k defense is the hardest to actively defend with, as adjustments need to be made to properly defend to each incoming attack. Also, there are adequate troops to attack smaller players that might port into your city. The 300k archers are usually enough to hold out until you can get reinforcements there to help you defend. Also, this is going to be the cheapest city to run foodwise, only being about -6 million. This is for a fairly advanced player, and works well for several months into the game. Troops in this kind of defense are mainly archers, as a 5k defense allows you to play “Naked Arch.” When playing a 5k defense, I use the following troops: The most popular and recommended wall setup is 17333 AT’s and 1k of each traps and abatis. This means that you have traps and abatis’ on your walls. Also, this guide takes for granted all your techs are lvl10 and walls at lvl10.ĥk defense is called 5k because the range of the walls are set out to 5,000 units. I don’t recommend one over the other, that is solely up to you and the type of player you are. They are “5k” “Compact” and “Mech D” Each of these are vastly different from the others, and all have their strengths and weakness’. Alright, first things first I’m going to lay out the three main types of defense.
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