![]() Smaller rooms usually come with less risk. If it's a large, empty room you can be pretty sure there'll be tons of enemies or even a mini-boss. Remember that you can take a look after opening a door, without committing to moving forward, to see what kind of danger lurks. There are items in corners, and even secrets to uncover.Īlso, taking the optional exits (blue or yellow doors) is dangerous, but often very profitable. Naturally, this doesn't exempt you from thoroughly searching each room. It's especially prudent to retreat in order to unlock equipment such as the Atropian Blade or Icarian Grapnel, so you can access previously blocked sections of previous rooms. Nothing prevents you from returning to previous rooms to pick up items you didn't need at the time.Ī few obvious examples are weapons, healing items, and consumables, but this includes returning to spend your Obolite on fabricators. Obtaining this permanently increases the number of consumable. Unlike the majority of roguelikes, Returnal allows you to explore without constraint. Returnal - Xenotech Prism Right after using the portal to travel to the Crimson Wastes, players can get the Xenotech Prism upgrade. Manage your resources well, and learn to backtrack to restock Processors are found in the same locations within a biome, so memorize their locations and make a point of heading there as soon as you pick a cube up. Oh, and be mindful - you can only carry one data cube at a time. When you unlock a datacube, its contents will then become available randomly in subsequent runs. When you find Data Cubes, returning them to a Data Cube Processor will allow you to unlock whatever is contained within - weapons, consumables and artifacts - that were previously unobtainable. Also, be mindful that there can be two different variants of the same weapon, so you might not see the unlocked traits when you pick up a weapon on your next run. It might be a good idea to change weapons often in order to unlock as many traits as possible, as they will come in useful in the long run. Any future weapons in that category will automatically have this Trait, as well as a second to unlock. Equipping a weapon and using it for a set period of time will eventually unlock that ability permanently. Weapon Traits are found on some weapons, and are special abilities you can earn progress towards. Should you feel like you're close to death, try aiming for the next story item rather than continuing to explore dangerous nooks and crannies. any Keys you find, such as Crimson, House and Fractured. ![]() Xenoglyph Ciphers, which unlock translation tiers.Promethean Insulators, which allow to to traverse the otherwise harmful red pools.the Icarian Grapnel, which will allow you to reach previously inaccessible areas.the Hermetic Transmitter, which allows you to use Translocators.Hadal Ballasts, which allow Selene to explore underwater.the Delphic Visor, allowing you to see invisible orbs that open up hidden platforms.the Atropian Blade, which unlocks a melee attack and allows you to cut through environmental features such as vines.the Atropian Weapon Charger, which grants alt-fire mode to weapons.the Xeno-Tech Prism, which grants an additional Consumable slot.Some items in Returnal are permanent and carry over with each run. There's little use to cleansing items you find of their malfunctions. It can be spent on buffs that last a single run, getting hold of Obolite, and unlocking the ability to respawn without losing your current loadout.įinding it is quite random, so we recommend that you only use it to unlock new artifacts and to take advantage of the Reconstructor. EtherĮther is the main resource in Returnal, and carries over from one run to the next. Pay attention to the following should you wish to make progress with your next run. Returnal is available now on PlayStation 5.Even if you're exceptionally good at the game, death is an inevitibility. There’s a secret true ending that you’ll want to see if you care at all about the story in Returnal, and you’ll have to trek through all six biomes one last time in order to unlock it. Of course, just fighting your way through all six biomes and beating the final boss isn’t enough to be done with Returnal. You get a grappling hook in the Crimson Wastes, for example, and you gain the ability to swim and collect underwater items in the fifth biome. That is until you make it to Echoing Ruins, which become the new starting point after you make enough progress in the game’s story.Įach biome usually contains some sort of permanent upgrade or new equipment that will make subsequent runs much easier. When you die, you’ll always start back at the Helios crash site in the Overgrown Ruins. You explore the area, find some keys or other required items so you can open the boss door, and then defeat the biome’s boss to unlock access to the next zone. Each biome follows the same basic structure.
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